7/11/2023 0 Comments Honey select mods pastebin![]() ![]() So I wanted to save them in 16 bit directly and then dither down to 8, but the texture was brighter than it should be. Recently, I’ve been creating smooth normal maps from high poly models, and I’ve started to notice that saving them directly in 8 bit generates a lot of banding. Please read the frequently asked questions page.
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